Once I got in the habit of using these "Flash Drives", this wasn't really a problem. These are pretty creative and very useful, but, you have to make sure you're aware of when they're ready, as the game makes no alarm or mention that your moves are now ready. These are represent a sort of special move, only playable when the individual team-mate has gathered enough experience in the current battle. There are loads of different attacks, skills and what they call "Flash Drives". Of course, you can flip to D-pad control and manually select, but this really isn't in the spirit of the games design or the hardware. Often, I've had to rapid-fire tap the screen just so that the software might detect that I've hit the right area, even if it was a millimetre square. Picking out your man, never mind your target(s) can be like a pixel-hunt. It works well most of the time, but fails when the game-board is crowded. And you can make your move, attack, and spell-cast all with menu navigating and mini-map touching. Your team pretty much start at one end, your enemies at the other. The missions are a played-out on mini game-board areas, divided into squares and presented isometrically. You never have to hit a button - (or so the theory goes). Left- or right-handed exclusive stylus use is what Luminous Arc boasts. You're never sure how much fire-power they have up their sleeve, and it's either suicide or a total massacre. The bosses you encounter do pose a real threat, but their level of ability varies too much. They often sneak back in when it's safe to finish one of your guys off! It's cowardly but realistic. When their health is low, they move away from the action - but watch it. You don't see them making idiotic moves or harming their own kind like in other games. The enemies you see a pretty varied and act fairly convincingly too. Which, I must say, is surprisingly fun, addictive and satisfying. In fact, I just wanted more of the games turn-based action. I never really got off on all the supplemental dialog and back-story. Let's just say the most rewarding action is the first I listed. This includes shopping, reading at many of the land's libraries, or talking to your team-mates. This is as far as the games navigation goes -Luminous Arc is a 95% linear adventure.Ä«etween missions, we can take an "Action". And, you move to your next mission which is indicated by a little "Next" with a tap. Every time I read it, images of that puppet from Melmac trying to toast the cat fill my mind). You exist on this map as a little sprite of the leading-man in the game: "Alph". It is prettily drawn and promises many different climate zones and variety. But no one could argue that there's not enough variety between your team. Some become more favourable, some become less so, and some become out-and-out annoying. And, after only a few "missions" (as they're called), you begin to differentiate and appreciate the distinction between your motley crew. Each, like any role-playing-game worth it's salt, come with their own strengths, weaknesses, abilities and attitudes. Luminous Arc lets player take control of a pre-selected group of characters - orphans actually. The voice recordings were first-rate quality, if not a little strange in their delivery. The first impression I got was that the game, although slightly unorthodox in it's presentation, remained a quality production. All the while, we are (depending on your point-of-view) treated to the voice-acted dialog with subtitles thrown in for good measure. We see a Pope-like figure and one of his cronies discussing their God, power and the struggle of the church. Within moments of starting your new game, players are thrown into a religious discussion.
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